UnityEngine.Networking.NetworkConnection.LogSend C# (CSharp) Method

LogSend() private method

private LogSend ( byte bytes ) : void
bytes byte
return void
        private void LogSend(byte[] bytes)
        {
            NetworkReader reader = new NetworkReader(bytes);
            ushort num = reader.ReadUInt16();
            ushort num2 = reader.ReadUInt16();
            StringBuilder builder = new StringBuilder();
            for (int i = 4; i < (4 + num); i++)
            {
                builder.AppendFormat("{0:X2}", bytes[i]);
                if (i > 150)
                {
                    break;
                }
            }
            Debug.Log(string.Concat(new object[] { "ConnectionSend con:", this.connectionId, " bytes:", num, " msgId:", num2, " ", builder }));
        }