GameEntities.Dynamic.Server_SendLifeToClients C# (CSharp) Method

Server_SendLifeToClients() private method

private Server_SendLifeToClients ( IList remoteEntityWorlds ) : void
remoteEntityWorlds IList
return void
        void Server_SendLifeToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
        {
            SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds, typeof( Dynamic ),
                (ushort)NetworkMessages.LifeToClient );
            writer.Write( Life );
            EndNetworkMessage();
        }