GameEntities.Dynamic.Client_ReceiveSoundPlayCollision C# (CSharp) Method

Client_ReceiveSoundPlayCollision() private method

private Client_ReceiveSoundPlayCollision ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
return void
        void Client_ReceiveSoundPlayCollision( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            if( !reader.Complete() )
                return;
            SoundPlay3D( Type.SoundCollision, .5f, false );
        }