GameEntities.Dynamic.CreateAnimationController C# (CSharp) Method

CreateAnimationController() private method

private CreateAnimationController ( ) : void
return void
        void CreateAnimationController()
        {
            MapObjectAttachedMesh attachedMesh = null;
            foreach( MapObjectAttachedObject attachedObject in AttachedObjects )
            {
                attachedMesh = attachedObject as MapObjectAttachedMesh;
                if( attachedMesh != null )
                    break;
            }
            if( attachedMesh == null )
                return;

            MeshObject meshObject = attachedMesh.MeshObject;
            if( meshObject == null )
                return;
            if( meshObject.AnimationStates == null )
                return;

            animationController = new MeshObjectAnimationController( meshObject, animationsBlendingTime );
        }