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GameEntities
Dynamic
OnLifeTimeIsOver
GameEntities.Dynamic.OnLifeTimeIsOver C# (CSharp) Method
Dynamic Class Documentation
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Open project: DarrenHassan/GDM4242-GroupD
OnLifeTimeIsOver()
protected
method
protected
OnLifeTimeIsOver
( ) :
void
return
void
protected virtual void OnLifeTimeIsOver() { Die(); }
Dynamic
AddInfluence
Body_Collision
Client_GetReceivePositionsSnapshots
Client_OnTick
Client_ReceiveBodiesPositions
Client_ReceiveLife
Client_ReceivePositions
Client_ReceiveSoundPlayCollision
Client_UpdatePositionsBySnapshots
CopyInfluencesToObject
CreateAnimationController
CurrentAnimationIsEnabled
Die
DoDamage
ForceAnimationIsEnabled
GetParentUnit
GetParentUnitHavingIntellect
GetRandomAnimationNumber
LoadAnimationState
OnCreate
OnCreateInfluence
OnDamage
OnDestroy
OnDie
OnDieObjectCreate
OnLifeTimeIsOver
OnLoad
OnPostCreate
OnRemoveChild
OnRenderFrame
OnSave
OnSetTransform
OnShouldDelete
OnSuspendPhysicsDuringMapLoading
OnTick
OnUpdateBaseAnimation
SaveAnimationState
Server_OnClientConnectedAfterPostCreate
Server_OnClientConnectedBeforePostCreate
Server_SendBodiesPositionsToAllClients
Server_SendBodiesPositionsToNewClient
Server_SendLifeToClients
Server_SendPositionsToAllClients
Server_SendPositionsToNewClient
Server_SendSoundPlayCollisionToAllClients
SetForceAnimation
SoundPlay3D
SuspendPhysicsDuringMapLoading
TickForceAnimationRemainingTime
UpdateAutomaticInfluences
UpdateBaseAnimation