GameEntities.Dynamic.OnSave C# (CSharp) Method

OnSave() protected method

Overridden from Engine.EntitySystem.Entity.OnSave(TextBlock).
protected OnSave ( TextBlock block ) : void
block TextBlock
return void
        protected override void OnSave( TextBlock block )
        {
            base.OnSave( block );

            if( EntitySystemWorld.Instance.SerializationMode == SerializationModes.World )
            {
                if( animationController != null )
                    SaveAnimationState( block );
            }
        }