GameEntities.Dynamic.OnDie C# (CSharp) Method

OnDie() protected method

protected OnDie ( MapObject prejudicial ) : void
prejudicial MapObject
return void
        protected virtual void OnDie( MapObject prejudicial )
        {
            //disable contacts
            if( PhysicsModel != null )
            {
                foreach( Body body in PhysicsModel.Bodies )
                {
                    foreach( Shape shape in body.Shapes )
                        shape.ContactGroup = (int)ContactGroup.NoContact;
                }
            }
        }