protected OnDie ( MapObject prejudicial ) : void | ||
prejudicial | MapObject | |
return | void |
protected virtual void OnDie( MapObject prejudicial )
{
//disable contacts
if( PhysicsModel != null )
{
foreach( Body body in PhysicsModel.Bodies )
{
foreach( Shape shape in body.Shapes )
shape.ContactGroup = (int)ContactGroup.NoContact;
}
}
}