GameEntities.Dynamic.Client_ReceiveLife C# (CSharp) Method

Client_ReceiveLife() private method

private Client_ReceiveLife ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
return void
        void Client_ReceiveLife( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            float value = reader.ReadSingle();
            if( !reader.Complete() )
                return;
            Life = value;
        }