UnityEditor.MemoryTreeList.RecursiveFindSelected C# (CSharp) Méthode

RecursiveFindSelected() private méthode

private RecursiveFindSelected ( MemoryElement element, int &row ) : void
element MemoryElement
row int
Résultat void
        private void RecursiveFindSelected(MemoryElement element, ref int row)
        {
            if (this.m_MemorySelection.isSelected(element))
            {
                this.m_SelectionOffset = ((float) row) * 16f;
            }
            row++;
            if (element.expanded && (element.ChildCount() != 0))
            {
                element.ExpandChildren();
                foreach (MemoryElement element2 in element.children)
                {
                    this.RecursiveFindSelected(element2, ref row);
                }
            }
        }