UnityEditor.MemoryTreeList.EnsureVisible C# (CSharp) Méthode

EnsureVisible() protected méthode

protected EnsureVisible ( ) : void
Résultat void
        protected void EnsureVisible()
        {
            int row = 0;
            this.RecursiveFindSelected(this.m_Root, ref row);
            this.m_ScrollPosition.y = Clamp(this.m_ScrollPosition.y, this.m_SelectionOffset - this.m_VisibleHeight, this.m_SelectionOffset - 16f);
        }