UnityEditor.MemoryTreeList.DrawItem C# (CSharp) Méthode

DrawItem() protected méthode

protected DrawItem ( MemoryElement memoryElement, int &row, int indent ) : void
memoryElement MemoryElement
row int
indent int
Résultat void
        protected virtual void DrawItem(MemoryElement memoryElement, ref int row, int indent)
        {
            bool selected = this.m_MemorySelection.isSelected(memoryElement);
            DrawBackground(row, selected);
            Rect rect = GenerateRect(row);
            rect.x = (4f + (indent * 16f)) - 14f;
            Rect position = rect;
            position.width = 14f;
            if (memoryElement.ChildCount() > 0)
            {
                memoryElement.expanded = GUI.Toggle(position, memoryElement.expanded, GUIContent.none, styles.foldout);
            }
            rect.x += 14f;
            if (selected)
            {
                this.m_SelectionOffset = ((float) row) * 16f;
            }
            if ((Event.current.type == EventType.MouseDown) && rect.Contains(Event.current.mousePosition))
            {
                this.RowClicked(Event.current, memoryElement);
            }
            this.DrawData(rect, memoryElement, indent, row, selected);
            if (memoryElement.expanded)
            {
                this.DrawRecursiveData(memoryElement, ref row, indent + 1);
            }
        }