UnityEditor.AssetServer.CollectAllDependencies C# (CSharp) Méthode

CollectAllDependencies() private méthode

private CollectAllDependencies ( string selection ) : string[]
selection string
Résultat string[]
        public static extern string[] CollectAllDependencies(string[] selection);
        [MethodImpl(MethodImplOptions.InternalCall)]
AssetServer