UnityEditor.AssetServer.CommitBegin C# (CSharp) Méthode

CommitBegin() private méthode

private CommitBegin ( string changeDescription, string candidates ) : bool
changeDescription string
candidates string
Résultat bool
        public static extern bool CommitBegin(string changeDescription, string[] candidates);
        [MethodImpl(MethodImplOptions.InternalCall)]
AssetServer