private static void West(Item item, Mobile from, BaseHouse house)
{
Point3D m_PointDest = new Point3D(item.X - 1, item.Y, item.Z);
if (!SpellHelper.CheckMulti(m_PointDest, from.Map))
from.SendMessage("You cannot move it west any further.");
else if (house.IsInside(new Point3D(item.X - 1, item.Y, item.Z), item.ItemData.Height))
item.X = (item.X - 1);
else
from.SendMessage("You cannot move it west any further.");
}