Server.Multis.BaseHouse.AddTrashBarrel C# (CSharp) Méthode

AddTrashBarrel() public méthode

public AddTrashBarrel ( Server.Mobile from ) : void
from Server.Mobile
Résultat void
		public void AddTrashBarrel( Mobile from )
		{
			for ( int i = 0; m_Doors != null && i < m_Doors.Count; ++i )
			{
				BaseDoor door = m_Doors[i] as BaseDoor;
				Point3D p = door.Location;

				if ( door.Open )
					p = new Point3D( p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z );

				if ( (from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z )
				{
					if ( from.InRange( p, 1 ) )
					{
						from.SendLocalizedMessage( 502120 ); // You cannot place a trash barrel near a door or near steps.
						return;
					}
				}
			}

			if ( m_Trash == null || m_Trash.Deleted )
			{
				m_Trash = new TrashBarrel();

				m_Trash.Movable = false;
				m_Trash.MoveToWorld( from.Location, from.Map );

				from.SendLocalizedMessage( 502121 ); /* You have a new trash barrel.
													  * Three minutes after you put something in the barrel, the trash will be emptied.
													  * Be forewarned, this is permanent! */
			}
			else
			{
				from.SendLocalizedMessage( 502117 ); // You already have a trash barrel!
			}
		}