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Server
Multis
BaseHouse
BaseHouse
Server.Multis.BaseHouse.BaseHouse C# (CSharp) Méthode
BaseHouse Class Documentation
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Open project: Grimoric/RunUO.T2A
BaseHouse()
public
méthode
public
BaseHouse
(
Server.Serial
serial
) :
System
serial
Server.Serial
Résultat
System
public BaseHouse( Serial serial ) : base( serial ) { m_AllHouses.Add( this ); }
Same methods
BaseHouse::
BaseHouse
(
int
multiID
,
Server.Mobile
owner
,
int
MaxLockDown
,
int
MaxSecure
) :
System
BaseHouse
AddCoOwner
AddDoor
AddEastDoor
AddFriend
AddSecure
AddSouthDoor
AddSouthDoors
AddStrongBox
AddTrashBarrel
Ban
BaseHouse
BeginConfirmTransfer
ChangeLocks
ChangeSignType
CheckAccessibility
CheckAccessible
CheckDecay
CheckLockedDown
CheckLockedDownOrSecured
CheckSecured
CheckTransferPosition
Configure
CreateKeys
Decay_OnTick
Decay_Sandbox
Deserialize
FindGuildstone
FindHouseAt
FixLockdowns_Sandbox
GetDeed
GetHouseEntities
GetHouses
GetItems
GetLockdowns
GetMobiles
GetOldDecayLevel
GetSecures
HandleDeletion
HasAccountHouse
HasHouse
InRange
IsBanned
IsCoOwner
IsFriend
IsGuildMember
IsInside
IsLockedDown
IsOwner
IsSecure
IsThereVendor
Kick
KillVendors
LockDown
MakeDoor
OnAfterDelete
OnDelete
OnLocationChange
OnMapChange
RefreshDecay
Release
RemoveBan
RemoveCoOwner
RemoveFriend
RemoveKeys
RemoveLocks
Secure
Serialize
SetLockdown
SetSecure
SetSign
UpdateRegion