Server.Multis.BaseHouse.GetHouseEntities C# (CSharp) Méthode

GetHouseEntities() public méthode

public GetHouseEntities ( ) : List
Résultat List
		public List<IEntity> GetHouseEntities()
		{
			List<IEntity> list = new List<IEntity>();

			if ( m_Trash != null && m_Trash.Map != Map.Internal )
				list.Add( m_Trash );

			foreach ( Item item in LockDowns )
			{
				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

            foreach ( Item item in Secures )
            {
                if (item.Parent == null && item.Map != Map.Internal)
                    list.Add( item );
            }

			foreach ( Item item in Addons )
			{
				if ( item.Parent == null && item.Map != Map.Internal )
					list.Add( item );
			}

			foreach ( PlayerVendor mobile in PlayerVendors )
			{
				if ( mobile.Map != Map.Internal )
					list.Add( mobile );
			}

			return list;
		}