public List<IEntity> GetHouseEntities()
{
List<IEntity> list = new List<IEntity>();
if ( m_Trash != null && m_Trash.Map != Map.Internal )
list.Add( m_Trash );
foreach ( Item item in LockDowns )
{
if ( item.Parent == null && item.Map != Map.Internal )
list.Add( item );
}
foreach ( Item item in Secures )
{
if (item.Parent == null && item.Map != Map.Internal)
list.Add( item );
}
foreach ( Item item in Addons )
{
if ( item.Parent == null && item.Map != Map.Internal )
list.Add( item );
}
foreach ( PlayerVendor mobile in PlayerVendors )
{
if ( mobile.Map != Map.Internal )
list.Add( mobile );
}
return list;
}