private void FixLockdowns_Sandbox()
{
ArrayList lockDowns = new ArrayList();
for ( int i = 0; m_LockDowns != null && i < m_LockDowns.Count; ++i )
{
Item item = (Item)m_LockDowns[i];
if ( item is Container )
lockDowns.Add( item );
}
for ( int i = 0; i < lockDowns.Count; ++i )
SetLockdown( (Item)lockDowns[i], true, true );
}