public int GetLockdowns()
{
int count = 0;
if ( m_LockDowns != null )
{
for ( int i = 0; i < m_LockDowns.Count; ++i )
{
if ( m_LockDowns[i] is Item )
{
Item item = (Item)m_LockDowns[i];
if ( !(item is Container) )
count += item.TotalItems;
}
count++;
}
}
return count;
}