Game.MainCamera.parallelMethod113 C# (CSharp) Method

parallelMethod113() public method

public parallelMethod113 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod113(float dt, World world){ 
	switch (s113)
	{

	case -1:
	if(!(world.InputMonitor.A))
	{

	s113 = -1;
return;	}else
	{

	goto case 2;	}
	case 2:
	___newPosition13 = ((Position) - (((new UnityEngine.Vector3(10f,0f,0f)) * (dt))));
	___biggestFloat13 = UnityEngine.Mathf.Max(MinX,___newPosition13.x);
	Position = new UnityEngine.Vector3(___biggestFloat13,___newPosition13.y,___newPosition13.z);
	s113 = -1;
return;	
	default: return;}}