public void parallelMethod113(float dt, World world){
switch (s113)
{
case -1:
if(!(world.InputMonitor.A))
{
s113 = -1;
return; }else
{
goto case 2; }
case 2:
___newPosition13 = ((Position) - (((new UnityEngine.Vector3(10f,0f,0f)) * (dt))));
___biggestFloat13 = UnityEngine.Mathf.Max(MinX,___newPosition13.x);
Position = new UnityEngine.Vector3(___biggestFloat13,___newPosition13.y,___newPosition13.z);
s113 = -1;
return;
default: return;}}