Game.MainCamera.Rule6 C# (CSharp) Method

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule6(float dt, World world){ 
	switch (s6)
	{

	case -1:
	if(!(UnityEngine.Input.GetKey(KeyCode.A)))
	{

	s6 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Position = ((Position) + (((((Left) * (dt))) * (MaxVelocity))));
	s6 = -1;
return;	
	default: return;}}