Game.MainCamera.parallelMethod115 C# (CSharp) Method

parallelMethod115() public method

public parallelMethod115 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod115(float dt, World world){ 
	switch (s115)
	{

	case -1:
	if(!(((((world.InputMonitor.MousePositionOnScreen.x) > (((ScreenWidth) - (BoundaryX))))) && (((MaxX) > (Position.x))))))
	{

	s115 = -1;
return;	}else
	{

	goto case 1;	}
	case 1:
	___adjustment11 = CameraMovementSensitivity;
	Position = ((Position) + (new UnityEngine.Vector3(___adjustment11,0f,0f)));
	s115 = -1;
return;	
	default: return;}}