public void parallelMethod112(float dt, World world){
switch (s112)
{
case -1:
if(!(world.InputMonitor.D))
{
s112 = -1;
return; }else
{
goto case 2; }
case 2:
___newPosition12 = ((Position) + (((new UnityEngine.Vector3(10f,0f,0f)) * (dt))));
___biggestFloat12 = UnityEngine.Mathf.Min(MaxX,___newPosition12.x);
Position = new UnityEngine.Vector3(___biggestFloat12,___newPosition12.y,___newPosition12.z);
s112 = -1;
return;
default: return;}}