Game.MainCamera.parallelMethod112 C# (CSharp) Method

parallelMethod112() public method

public parallelMethod112 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod112(float dt, World world){ 
	switch (s112)
	{

	case -1:
	if(!(world.InputMonitor.D))
	{

	s112 = -1;
return;	}else
	{

	goto case 2;	}
	case 2:
	___newPosition12 = ((Position) + (((new UnityEngine.Vector3(10f,0f,0f)) * (dt))));
	___biggestFloat12 = UnityEngine.Mathf.Min(MaxX,___newPosition12.x);
	Position = new UnityEngine.Vector3(___biggestFloat12,___newPosition12.y,___newPosition12.z);
	s112 = -1;
return;	
	default: return;}}