Game.MainCamera.parallelMethod116 C# (CSharp) Method

parallelMethod116() public method

public parallelMethod116 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod116(float dt, World world){ 
	switch (s116)
	{

	case -1:
	if(!(((((BoundaryY) > (world.InputMonitor.MousePositionOnScreen.y))) && (((Position.z) > (MinZ))))))
	{

	s116 = -1;
return;	}else
	{

	goto case 1;	}
	case 1:
	___adjustment12 = ((CameraMovementSensitivity) * (-1f));
	Position = ((Position) + (new UnityEngine.Vector3(0f,0f,___adjustment12)));
	s116 = -1;
return;	
	default: return;}}