public void parallelMethod116(float dt, World world){
switch (s116)
{
case -1:
if(!(((((BoundaryY) > (world.InputMonitor.MousePositionOnScreen.y))) && (((Position.z) > (MinZ))))))
{
s116 = -1;
return; }else
{
goto case 1; }
case 1:
___adjustment12 = ((CameraMovementSensitivity) * (-1f));
Position = ((Position) + (new UnityEngine.Vector3(0f,0f,___adjustment12)));
s116 = -1;
return;
default: return;}}