public void parallelMethod115(float dt, World world){
switch (s115)
{
case -1:
if(!(((((world.InputMonitor.MousePositionOnScreen.x) > (((ScreenWidth) - (BoundaryX))))) && (((MaxX) > (Position.x))))))
{
s115 = -1;
return; }else
{
goto case 1; }
case 1:
___adjustment11 = CameraMovementSensitivity;
Position = ((Position) + (new UnityEngine.Vector3(___adjustment11,0f,0f)));
s115 = -1;
return;
default: return;}}