public MainCamera()
{JustEntered = false;
frame = World.frame;
VerticalSpeed = -2f;
UnityCamera = UnityCamera.Find();
HorizontalSpeed = 2f;
}
public UnityEngine.Vector3 Forward{ get { return UnityCamera.Forward; }
MainCamera::MainCamera ( System minX, System maxX, System minY, System minZ, System maxZ ) : Casanova.Prelude | |
MainCamera::MainCamera ( UnityEngine ship_pos ) : Casanova.Prelude |