Game.MainCamera.parallelMethod114 C# (CSharp) Method

parallelMethod114() public method

public parallelMethod114 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod114(float dt, World world){ 
	switch (s114)
	{

	case -1:
	if(!(((((BoundaryX) > (world.InputMonitor.MousePositionOnScreen.x))) && (((Position.x) > (MinX))))))
	{

	s114 = -1;
return;	}else
	{

	goto case 1;	}
	case 1:
	___adjustment10 = ((CameraMovementSensitivity) * (-1f));
	Position = ((Position) + (new UnityEngine.Vector3(___adjustment10,0f,0f)));
	s114 = -1;
return;	
	default: return;}}