public void parallelMethod114(float dt, World world){
switch (s114)
{
case -1:
if(!(((((BoundaryX) > (world.InputMonitor.MousePositionOnScreen.x))) && (((Position.x) > (MinX))))))
{
s114 = -1;
return; }else
{
goto case 1; }
case 1:
___adjustment10 = ((CameraMovementSensitivity) * (-1f));
Position = ((Position) + (new UnityEngine.Vector3(___adjustment10,0f,0f)));
s114 = -1;
return;
default: return;}}