public void parallelMethod110(float dt, World world){
switch (s110)
{
case -1:
if(!(world.InputMonitor.W))
{
s110 = -1;
return; }else
{
goto case 2; }
case 2:
___newPosition10 = ((Position) + (((new UnityEngine.Vector3(0f,0f,10f)) * (dt))));
___biggestFloat10 = UnityEngine.Mathf.Min(MaxZ,___newPosition10.z);
Position = new UnityEngine.Vector3(___newPosition10.x,___newPosition10.y,___biggestFloat10);
s110 = -1;
return;
default: return;}}