Game.MainCamera.parallelMethod110 C# (CSharp) Method

parallelMethod110() public method

public parallelMethod110 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod110(float dt, World world){ 
	switch (s110)
	{

	case -1:
	if(!(world.InputMonitor.W))
	{

	s110 = -1;
return;	}else
	{

	goto case 2;	}
	case 2:
	___newPosition10 = ((Position) + (((new UnityEngine.Vector3(0f,0f,10f)) * (dt))));
	___biggestFloat10 = UnityEngine.Mathf.Min(MaxZ,___newPosition10.z);
	Position = new UnityEngine.Vector3(___newPosition10.x,___newPosition10.y,___biggestFloat10);
	s110 = -1;
return;	
	default: return;}}