Game.MainCamera.parallelMethod117 C# (CSharp) Method

parallelMethod117() public method

public parallelMethod117 ( float dt, World world ) : void
dt float
world World
return void
	public void parallelMethod117(float dt, World world){ 
	switch (s117)
	{

	case -1:
	if(!(((((world.InputMonitor.MousePositionOnScreen.y) > (((ScreenHeight) - (BoundaryY))))) && (((MaxZ) > (Position.z))))))
	{

	s117 = -1;
return;	}else
	{

	goto case 1;	}
	case 1:
	___adjustment13 = CameraMovementSensitivity;
	Position = ((Position) + (new UnityEngine.Vector3(0f,0f,___adjustment13)));
	s117 = -1;
return;	
	default: return;}}