public void parallelMethod117(float dt, World world){
switch (s117)
{
case -1:
if(!(((((world.InputMonitor.MousePositionOnScreen.y) > (((ScreenHeight) - (BoundaryY))))) && (((MaxZ) > (Position.z))))))
{
s117 = -1;
return; }else
{
goto case 1; }
case 1:
___adjustment13 = CameraMovementSensitivity;
Position = ((Position) + (new UnityEngine.Vector3(0f,0f,___adjustment13)));
s117 = -1;
return;
default: return;}}