Game.MainCamera.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	if(!(UnityEngine.Input.GetKey(KeyCode.Q)))
	{

	s1 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Position = ((Position) + (((((Down) * (dt))) * (MaxVelocity))));
	s1 = -1;
return;	
	default: return;}}