public void Rule1(float dt, World world){
switch (s1)
{
case -1:
if(!(UnityEngine.Input.GetKey(KeyCode.Q)))
{
s1 = -1;
return; }else
{
goto case 0; }
case 0:
Position = ((Position) + (((((Down) * (dt))) * (MaxVelocity))));
s1 = -1;
return;
default: return;}}