Game.MainCamera.Rule4 C# (CSharp) Method

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule4(float dt, World world){ 
	switch (s4)
	{

	case -1:
	if(!(UnityEngine.Input.GetKey(KeyCode.W)))
	{

	s4 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Position = ((Position) + (((((Forward) * (dt))) * (MaxVelocity))));
	s4 = -1;
return;	
	default: return;}}