void lureReleaseListener (Message message)
{
if (true)
return;
LureReleasedMessage lureMessage = message as LureReleasedMessage;
if (lureMessage.NPC.Equals (gameObject)) {
lured = false;
lastLure = lureMessage.Lure;
//TODO: make getNextPath better
nextPath = getNextPath ();
}
}