protected virtual void decrementAlertLevel ()
{
//float oldLevel = alertLevel;
alertLevel -= alertDecrement;
// Make sure alert level does not go below 0
if (alertLevel < 0 || alertLevel == 0)
{
broadcastAlertLevelChanged (AlertLevelType.Normal);
alertTexture.renderer.enabled = false;
alerted = false;
alertLevel = 0;
playAlert = true;
}
}