void eatenListener (Message message)
{
NPCEatenMessage msg = message as NPCEatenMessage;
if( msg.NPC == null )
return;
if (!(msg.NPC.Equals(gameObject)))
return;
// Play eaten sound
AudioClip eaten = null;
// Get skin type to know which NPC sounds to play
if (this.SkinType.Equals (NPCSkinType.Bopper))
{
eaten = bopperEaten;
}
else if (this.SkinType.Equals (NPCSkinType.Hippie))
{
eaten = hippieEaten;
}
else if (this.SkinType.Equals (NPCSkinType.Hottie))
{
eaten = hottieEaten;
}
else if (this.SkinType.Equals (NPCSkinType.MowerMan))
{
eaten = mowerEaten;
}
else if (this.SkinType.Equals (NPCSkinType.OldMan))
{
eaten = oldmanEaten;
}
//audio.PlayOneShot (eaten, 1.0f);
}