void grabbedListener (Message message)
{
if (((PlayerGrabbedNPCsMessage)message).NPCs.Contains (gameObject)) {
alerted = false;
scared = false;
grabbed = true;
alertTexture.renderer.enabled = false;
panicTexture.renderer.enabled = false;
scaredTexture.renderer.enabled = false;
lureTexture.renderer.enabled = false;
}
}