private GameObject GetClosestPlayer(Vector3 position)
{
GameObject player = null;
float distance = float.MaxValue;
foreach (PossessableTree tree in FindObjectsOfType<PossessableTree>())
{
float d = Vector3.Distance(tree.transform.position, position);
if (d < distance)
{
distance = d;
player = tree.gameObject;
}
}
return player;
}