Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.AddGravityPoint C# (CSharp) Method

AddGravityPoint() public method

public AddGravityPoint ( bool isApplyingForces, System.Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier ) : void
isApplyingForces bool
position System.Vector3
forceX float
forceY float
forceZ float
gravForce float
radius float
identifier int
return void
        public override void AddGravityPoint(bool isApplyingForces, Vector3 position, float forceX, float forceY,
                                             float forceZ, float gravForce, float radius, int identifier)
        {
            PointGravity pointGrav = new PointGravity
                                         {
                                             ForceX = forceX,
                                             ForceY = forceY,
                                             ForceZ = forceZ,
                                             GravForce = gravForce,
                                             Radius = radius,
                                             Position = position,
                                             PointForce = isApplyingForces
                                         };

            PointGravityInUse = true;
            m_pointGravityPositions[identifier] = pointGrav;
        }