Universe.Physics.OpenDynamicsEngine.ODEPhysicsScene.AddAvatar C# (CSharp) Method

AddAvatar() public method

public AddAvatar ( string avName, System.Vector3 position, Quaternion rotation, System.Vector3 size, bool isFlying, uint localID, UUID UUID ) : PhysicsActor
avName string
position System.Vector3
rotation Quaternion
size System.Vector3
isFlying bool
localID uint
UUID UUID
return Universe.Framework.Physics.PhysicsActor
        public override PhysicsActor AddAvatar(string avName, Vector3 position, Quaternion rotation, Vector3 size,
                                                   bool isFlying, uint localID, UUID UUID)
        {
            Vector3 pos;
            pos.X = position.X;
            pos.Y = position.Y;
            pos.Z = position.Z;
            ODESpecificAvatar newAv = new ODESpecificAvatar(avName, this, pos, rotation, size)
                                          {
                                              LocalID = localID,
                                              UUID = UUID,
                                              Flying = isFlying,
                                              MinimumGroundFlightOffset = minimumGroundFlightOffset
                                          };

            return newAv;
        }