public AddGravityPoint ( bool isApplyingForces, System.Vector3 position, float forceX, float forceY, float forceZ, float gravForce, float radius, int identifier ) : void | ||
isApplyingForces | bool | |
position | System.Vector3 | |
forceX | float | |
forceY | float | |
forceZ | float | |
gravForce | float | |
radius | float | |
identifier | int | |
return | void |
public override void AddGravityPoint(bool isApplyingForces, Vector3 position, float forceX, float forceY,
float forceZ, float gravForce, float radius, int identifier)
{
PointGravity pointGrav = new PointGravity
{
ForceX = forceX,
ForceY = forceY,
ForceZ = forceZ,
GravForce = gravForce,
Radius = radius,
Position = position,
PointForce = isApplyingForces
};
PointGravityInUse = true;
m_pointGravityPositions[identifier] = pointGrav;
}