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BBGamelib
CCNode
scheduleOnce
BBGamelib.CCNode.scheduleOnce C# (CSharp) Method
CCNode Class Documentation
Datei anzeigen
Open project: BigWoodGames/cocos2d-unity
scheduleOnce()
public
method
public
scheduleOnce
(
TICK_IMP
selector
,
float
delay
) :
void
selector
TICK_IMP
delay
float
return
void
public void scheduleOnce(TICK_IMP selector, float delay){ schedule (selector, 0, 0, delay); }
CCNode
CCNode
ToString
_setZOrder
addChild
cleanup
convertMouseEventToNodeSpace
convertMouseEventToNodeSpaceAR
convertToNodeSpace
convertToNodeSpaceAR
convertToWindowSpace
convertToWorldSpace
convertToWorldSpaceAR
convertTouchToNodeSpace
convertTouchToNodeSpaceAR
detachChild
draw
drawOnGUI
forceTransformDirty
getActionByTag
getChildByTag
init
initWithGear
insertChild
nodeToParentTransform
nodeToWorldTransform
numberOfRuningActions
onEnter
onEnterTransitionDidFinish
onExit
onExitTransitionDidStart
parentToNodeTransform
pauseSchedulerAndActions
recycleGear
removeAllChildrenAndCleanup
removeChild
removeChildAndCleanup
removeChildByTag
removeFromParent
removeFromParentAndCleanup
reorderChild
resumeSchedulerAndActions
runAction
schedule
scheduleOnce
scheduleUpdateWithPriority
sortAllChildren
stopAction
stopActionByTag
stopAllActions
transformAncestors
unschedule
unscheduleAllSelectors
unscheduleUpdate
update
updateTransform
visit
visitOnGUI
worldToNodeTransform