BBGamelib.CCNode.convertToNodeSpace C# (CSharp) Method

convertToNodeSpace() public method

public convertToNodeSpace ( Bounds bounds ) : Bounds
bounds UnityEngine.Bounds
return UnityEngine.Bounds
		public virtual Bounds convertToNodeSpace(Bounds bounds){
			transformAncestors ();
			var min = bounds.min;
			var max = bounds.max;
			var transform = this.transform;
			var center = transform.InverseTransformPoint(bounds.center);
			var point1 = transform.InverseTransformPoint(new Vector3(min.x, min.y, min.z));
			var point2 = transform.InverseTransformPoint(new Vector3(min.x, min.y, max.z));
			var point3 = transform.InverseTransformPoint(new Vector3(min.x, max.y, min.z));
			var point4 = transform.InverseTransformPoint(new Vector3(min.x, max.y, max.z));
			var point5 = transform.InverseTransformPoint(new Vector3(max.x, min.y, min.z));
			var point6 = transform.InverseTransformPoint(new Vector3(max.x, min.y, max.z));
			var point7 = transform.InverseTransformPoint(new Vector3(max.x, max.y, min.z));
			var point8 = transform.InverseTransformPoint(new Vector3(max.x, max.y, max.z));
			var result = new Bounds(center, Vector3.zero);
			result.Encapsulate(point1);
			result.Encapsulate(point2);
			result.Encapsulate(point3);
			result.Encapsulate(point4);
			result.Encapsulate(point5);
			result.Encapsulate(point6);
			result.Encapsulate(point7);
			result.Encapsulate(point8);
			return result;
		}
		

Same methods

CCNode::convertToNodeSpace ( Vector2 worldPoint ) : Vector2