BBGamelib.CCNode.initWithGear C# (CSharp) Method

initWithGear() protected method

protected initWithGear ( CCFactoryGear gear ) : void
gear CCFactoryGear
return void
		protected virtual void initWithGear(CCFactoryGear gear){
			_gear = gear;
			_gear.gameObject.name = "Node";
			_gear.gameObject.transform.localPosition = Vector3.zero;
//			_gear.gameObject.transform.localScale = new Vector3 (1, 1, 1);
			_isRunning = false;
			
			//			_skewX = _skewY = 0.0f;
			_rotation = 0.0f;
			_scaleX = _scaleY = 1.0f;
			_position = Vector2.zero;
			_contentSize = Vector2.zero;
			_anchorPointInPixels = _anchorPoint = Vector2.zero;
			
			
			// "whole screen" objects. like Scenes and Layers, should set ignoreAnchorPointForPosition to YES
			_ignoreAnchorPointForPosition = false;
			
			_isUpdateTransformDirty = _isTransformDirty = _isInverseDirty = true;
			
			//			_vertexZ = 0;
			
			//			_grid = nil;
			
			_visible = true;
			
			_userTag = null;
			
			_zOrder = 0;
			
			// lazy alloc
			//			_camera = nil;
			
			// children (lazy allocs)
			_children = null;
			
			// userData is always inited as nil
			_userObject = null;
			
			//initialize parent to nil
			_parent = null;
			
			//			_shaderProgram = nil;
			
			_orderOfArrival = 0;
			
			//			_glServerState = 0;
			
			// set default scheduler and actionManager
			CCDirector director = CCDirector.sharedDirector;
			this.actionManager = director.actionManager;
			this.scheduler = director.scheduler;
		}