LTDescr.setTo C# (CSharp) Method

setTo() public method

public setTo ( Transform to ) : LTDescr
to Transform
return LTDescr
    public LTDescr setTo( Transform to )
    {
        this._optional.toTrans = to;
        return this;
    }

Same methods

LTDescr::setTo ( Vector3 to ) : LTDescr

Usage Example

    void bigGuyJump()
    {
        float height = Mathf.PerlinNoise(jumpIter, 0f) * 10f;

        height = height * height * 0.3f;
        // Debug.Log("height:"+height+" jumpIter:"+jumpIter);

        LeanTween.moveY(avatarBig, height, 1f).setEase(LeanTweenType.easeInOutQuad).setOnComplete(() => {
            LeanTween.moveY(avatarBig, 0f, 0.27f).setEase(LeanTweenType.easeInQuad).setOnComplete(() => {
                LeanTween.cancel(gameObject);

                /**************
                * Camera Shake
                **************/

                float shakeAmt        = height * 0.2f;                    // the degrees to shake the camera
                float shakePeriodTime = 0.42f;                            // The period of each shake
                float dropOffTime     = 1.6f;                             // How long it takes the shaking to settle down to nothing
                LTDescr shakeTween    = LeanTween.rotateAroundLocal(gameObject, Vector3.right, shakeAmt, shakePeriodTime)
                                        .setEase(LeanTweenType.easeShake) // this is a special ease that is good for shaking
                                        .setLoopClamp()
                                        .setRepeat(-1);

                // Slow the camera shake down to zero
                LeanTween.value(gameObject, shakeAmt, 0f, dropOffTime).setOnUpdate(
                    (float val) => {
                    shakeTween.setTo(Vector3.right * val);
                }
                    ).setEase(LeanTweenType.easeOutQuad);


                /********************
                * Shake scene objects
                ********************/

                // Make the boxes jump from the big stomping
                GameObject[] boxes = GameObject.FindGameObjectsWithTag("Respawn");                 // I just arbitrarily tagged the boxes with this since it was available in the scene
                foreach (GameObject box in boxes)
                {
                    box.rigidbody.AddForce(Vector3.up * 100 * height);
                }

                // Make the lamps spin from the big stomping
                GameObject[] lamps = GameObject.FindGameObjectsWithTag("GameController");         // I just arbitrarily tagged the lamps with this since it was available in the scene
                foreach (GameObject lamp in lamps)
                {
                    float z = lamp.transform.eulerAngles.z;
                    z       = z > 0.0f && z < 180f ? 1 : -1;       // push the lamps in whatever direction they are currently swinging
                    lamp.rigidbody.AddForce(new Vector3(z, 0f, 0f) * 15 * height);
                }

                // Play BOOM!
                playAudio(boomAudioClip, transform.position, height * 0.2f, 0.34f);

                // Have the jump happen again 2 seconds from now
                LeanTween.delayedCall(2f, bigGuyJump);
            });
        });
        jumpIter += 5.2f;
    }
All Usage Examples Of LTDescr::setTo
LTDescr