LTDescr.easeInOutSine C# (CSharp) Method

easeInOutSine() private method

private easeInOutSine ( ) : Vector3
return Vector3
    private Vector3 easeInOutSine()
    {
        val = -(Mathf.Cos(Mathf.PI * this.ratioPassed) - 1f);
        return new Vector3(this.diffDiv2.x * val + this.from.x, this.diffDiv2.y * val + this.from.y, this.diffDiv2.z * val + this.from.z);
    }
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