public LTDescr setMoveCurvedLocal()
{
this.type = TweenAction.MOVE_CURVED_LOCAL;
this.initInternal = this.initFromInternal;
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
if(this._optional.path.orientToPath){
if(this._optional.path.orientToPath2d){
this._optional.path.placeLocal2d( trans, val );
}else{
this._optional.path.placeLocal( trans, val );
}
}else{
trans.localPosition = this._optional.path.point( val );
}
};
return this;
}