public LTDescr setMoveSplineLocal()
{
this.type = TweenAction.MOVE_SPLINE_LOCAL;
this.initInternal = this.initFromInternal;
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
if(this._optional.spline.orientToPath){
if(this._optional.spline.orientToPath2d){
this._optional.spline.placeLocal2d( trans, val );
}else{
this._optional.spline.placeLocal( trans, val );
}
}else{
trans.localPosition = this._optional.spline.point( val );
}
};
return this;
}