public LTDescr setCanvasMoveZ()
{
this.type = TweenAction.CANVAS_MOVE_Z;
this.initInternal = ()=>{ this.fromInternal.x = this.rectTransform.anchoredPosition3D.z; };
this.easeInternal = ()=>{ Vector3 c = this.rectTransform.anchoredPosition3D; this.rectTransform.anchoredPosition3D = new Vector3(c.x, c.y, easeMethod().x); };
return this;
}