UnityEditor.ShaderUtil.RecreateGfxDevice C# (CSharp) Method

RecreateGfxDevice() private method

private RecreateGfxDevice ( ) : void
return void
        internal static extern void RecreateGfxDevice();
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 private void LoadRenderDoc()
 {
     if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
     {
         RenderDoc.Load();
         ShaderUtil.RecreateGfxDevice();
     }
 }