/*
* private static string[] kShaderLevels = new string[]
* {
* "Fixed function",
* "SM1.x",
* "SM2.0",
* "SM3.0",
* "SM4.0",
* "SM5.0"
* };
*/
private static string GetPropertyType(Shader s, int index)
{
ShaderUtil.ShaderPropertyType propertyType = ShaderUtil.GetPropertyType(s, index);
if (propertyType == ShaderUtil.ShaderPropertyType.TexEnv)
{
return(ShaderForgeInspector.kTextureTypes[(int)ShaderUtil.GetTexDim(s, index)]);
}
return(ShaderForgeInspector.kPropertyTypes[(int)propertyType]);
}